I am trying to create a finger ring made of connected hexagons. The steps I followed were: 1. Create a mesh of 7 connected hexagons lying side to side 2. Bend that mesh using simple deform around a central point 3. Convert that mesh into a curve 4. Use another bezier circle curve as the bevel object to create a cross section for the hexagon curve 5. Convert the hexagon curve into a mesh again
There are 2 issues I am facing here: 1. My hitherto, regular, equal length-sided hexagons have now got stretched after the simple deform modifier, so 4 sides are much longer than the 2 sides 2. The cross section of the mesh is not uniformly circular (and looks a bit twisted) 3. The mesh at the junctions is protruding
Is there a relatively easy way to fix this or should I consider a completely different approach? If the latter, would be great if you can explain the new approach. I have lost a fair amount of hair in trying to figure this out so would greatly appreciate your help.
Thanks in advance!