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When setting up the alpha mapping for the wings I noticed the feathers were transparent in material view but not in the rendered view. enter image description here

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marked as duplicate by Duarte Farrajota Ramos May 12 at 1:50

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  • $\begingroup$ Can you show use the material nodes? $\endgroup$ – Sazerac May 12 at 1:22
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You're using the cycles render so you have to open up the "Node Editor" window and add in what is called a "Transparent BSDF" and a "Mix Shader".

  1. Simply connect the transparent bsdf to the mix shader and then
  2. also connect the "diffuse bsdf" (which should already be there) to the same mix shader.
  3. Connect the mix shader to the "Material Output" (already there).
  4. and finally connect the alpha channel of the image texture node (already there) into the Fac of the mix shader.

and thats it, super easy. In the event you're using principled bsdf node instead of diffuse bsdf then its the same steps but with the principled node instead of the diffuse node.

More thorough answer here - https://www.youtube.com/watch?v=AdrFMEgNgF4 starting at about 9:40

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  • $\begingroup$ ah that did it thank you very much for your help $\endgroup$ – mecannosee May 12 at 2:02
  • $\begingroup$ no problem, would you mind marking my answer as the answer if possible? Thanks! $\endgroup$ – EmperiumIce Jun 7 at 6:10

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