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If I create a second keyframe, the value can not be changed, and it always bounces back to the value of the first keyframe:

View the value of the first Keyframe: View the value of the first Keyframe:

Enter an other value for the second Keyframe: Enter an other value for the second Keyframe:

View value again (after leaving once): -> Value changed to the value of the first Keyframe! In addition it does't connect as usual. (Picture 4). View value again (after leaving once): -> Value changed to the value of the first Keyframe!

With entering the same value the keyframes are connected... : With entering the same value they are connected... :

For example:

The value of the first keyframe is set to 2. If I want to add an other keyframe with the value 4, it resets the value to 2, but does not connect with the first keyframe, although they are equal.

Is that a bug or what did i do wrong? (I just want to have multible different keyframes!)

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You have to set the value of the keyframe in your case the "Y location" by pressing the "I" key and then selecting location, before movie the frame in the timeline or it wont set (unless you have "automatic keyframe insertion" turned on).

The "connected bar" is only a visual to tell you that the frame data (Y location) did not change between the two keyframes. It doesnt mean anything beyond that.

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  • $\begingroup$ 1: I didn't! I typed the values in the input field. But it doesn't matter whether I use "I" to keyframe or do it manually. It gets allways reset to the value of the first keyframe. (If I type in 4 it will be reset to 2, because the first keyframe is 2). 2: Yes, but the funny thing is, that after its reset both of the keframe are equal but not connected... $\endgroup$ – Petter May 12 at 0:12
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    $\begingroup$ Are you in the dopesheet, and then "action editor"? cuz it should work that way. Mke sure the mouse cursor is in the same window or else it wont work, What version of blender are you working on? and alternatively you can set the keyframe data on the 3D view as opposed to the action editor using the same steps I described above. $\endgroup$ – EmperiumIce May 12 at 0:18

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