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I'm trying to position a UV map over an image, but I cannot figure out how to scale the x and y dimensions independent of each other. As you can see from the picture, I need to scale the y dimension to fit the eye. When I loaded the image inside of the UV Editor, the UV maps became distorted.

enter image description here

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  • $\begingroup$ If you load in textures that are square(power of 2) this shouldn't happen. $\endgroup$ Jul 15, 2014 at 8:09

2 Answers 2

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You do it the same way as everywhere else, by pressing S followed by the axis you want to scale on, i.e. X, Y or Z.

Additionally you can press S and then Shift + the axis you don't want to scale along, and thus scaling along the other two; So if you pressed S, followed by Shift + X, you would scale along Y and Z, but not X. This, however, only applies in the 3D View, not in the UV/Image Editor, as there are only two dimensions.

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    $\begingroup$ is there a shortcut to scale automatically to fill the UV edit window? i don't mean scale to bounds. i mean when you do any UV projection, say cylinder, it comes up in the UV window and i have to do SX, SY to get it to fit the box. i'd like to do that automatically. is that possible? thx $\endgroup$
    – steveh
    Dec 22, 2016 at 10:50
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Press S to scale and limit the scale to any axis with X or Y (or Z in 3D view).

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