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I have a very high poly model of a product. I want to apply a simple, uniform texture over the entire object. The model is irregular, an 'S' shape. I figured out how to apply the texture using nodes, but it is not in proportion between the faces.

When I unwrap it, the UV editor shows a triangle, it appears every poly is stacked under it.

*****Please tell me there is an easy way to apply a simple repeating image texture over the entire model evenly without cutting it up, editing UVs, Etc. This thing has a ton of faces.

Notes: 1. I am a beginner to Blender. Please provide a detailed workflow. 2. Using Version 2.8 3. I am not afraid of doing it by hand, just need some guidance on how to tackle it. 4. I attached the pattern.

Thanks in advance.

Best, Matt

Texture: Texture enter image description here

UV Map Issue (Triangles)

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Ok, I found out how to fix my issue...

I connected 'Texture Coordinates' 'Object' to 'Vector', then changed Image Texture to 'Box'. Worked like a charm. See image for node settings.

enter image description here

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