I have a very high poly model of a product. I want to apply a simple, uniform texture over the entire object. The model is irregular, an 'S' shape. I figured out how to apply the texture using nodes, but it is not in proportion between the faces.
When I unwrap it, the UV editor shows a triangle, it appears every poly is stacked under it.
*****Please tell me there is an easy way to apply a simple repeating image texture over the entire model evenly without cutting it up, editing UVs, Etc. This thing has a ton of faces.
Notes: 1. I am a beginner to Blender. Please provide a detailed workflow. 2. Using Version 2.8 3. I am not afraid of doing it by hand, just need some guidance on how to tackle it. 4. I attached the pattern.
Thanks in advance.