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I made a model that is covered with a transparent glossy surface.

Under that surface I placed 2 bars that are emitting light, and a layer that has custom texture on it (which has numbers on it)

enter image description here

As you see the numbers are faded and not well lighted, even though I’ve placed the bars besides it.

How could I improve its look to be more outstanding and easier to see?

I made a normal map for the texture and it is a bit 3d-like now, but still isn’t the best.

Could someone help me out?

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Maybe just fake the emission by texture?

fake

Should be more easier than making the light actually penetrating the glass with less and simple light path.

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  • $\begingroup$ Oh Hikariztw thank you very very much! You're awesome! $\endgroup$ – Kárpáti András May 12 at 21:33

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