I tried to model and texture a milk package, but for some reason some of my faces UVs seem to be rotated.

I exported my UV Map to photoshop, laid the textures on it but some of them are stretched, rotated or not even applied...

What did i do wrong/how can i fix this?

PS: I rotated the image texture by 180° because this way most of the texture fit, only some are not working.

Front and back of my milk:

"Front" view "Back" view

  • $\begingroup$ It would be nice if you could upload the blend file for further inspection. $\endgroup$ – Syler May 10 '19 at 15:13
  • $\begingroup$ Blend file: fast-files.com/getfile.aspx?file=197767 $\endgroup$ – Deltt May 10 '19 at 15:18
  • $\begingroup$ file DNE anymore $\endgroup$ – hatinacat2000 May 10 '19 at 19:09
  • $\begingroup$ Maybe you could manually rotate those wrong UV vertices to fix it? $\endgroup$ – HikariTW May 11 '19 at 1:34
  • $\begingroup$ "this file does not exist anymore on the server!" $\endgroup$ – user1853 May 11 '19 at 3:25

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