I am trying to figure out how to use a cloth simulation to model a film backing being peeled. The final render would be something similar to the first image minus the person.
Main goal: Create a model using the cloth modifier to look similar to the film in the first image being pulled.
Bonus goal: Animate the film being pulled in the direction of the red arrow.
I was attempting to use a subdivided plane with the edges pinned, parented to an armature to accomplish this look but I wasn't getting the result I was looking for.
Posing two bones closer together simply caused everything to scale in as opposed to getting a cloth draping effect. I'm not sure of the correct technique to accomplish this effect.