I've just recently gotten into using Blender, and this is actually my first attempt at a real scene. So sorry if this is a noob question..

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If I wanted to stop the grass from clipping through the hat object, how would I go about doing so? This isn't an animation just a simple render. The particle system itself is as simple as it comes as well. I can provide more screenshots if needed.

  • $\begingroup$ You can limit or remove the particles with Vertex Group. Add a vertex group to the emitter object and make the vertex weight zero (remove the particles) where the hat and elsewhere make vertex weight one. $\endgroup$ – 3DSinghVFX May 10 at 7:21

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