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Is there a way to "curve" a straight line? In AutoCAD it was a very simple process. I cannot though find a way to just take a straight line in Blender 2.8 and make it curved between the two vertices?

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  • $\begingroup$ At the moment, the answer to this looks like: 1. Create a Bezier curve 2. in Edit mode, all selected, hit 'V','V'. 3. Hit 'V' again, > Auto, and manipulate control points. But if you're looking for something more specific, could you elaborate? $\endgroup$
    – Robin Betts
    May 10, 2019 at 6:41
  • $\begingroup$ You could help us by including a screenshot. By "line", do you mean an edge connecting two polygons, a bezier curve, a NURBS curve... ? $\endgroup$
    – Ben
    May 10, 2019 at 8:05
  • $\begingroup$ Updated. I want to take the line shown by the blue arrow that I have selected and curve it to approximately the curve of the red line. I could take and subdivide it and pull each individual subdivision node to where it needs to be but that seems tedious and I'm sure there is a quicker way. $\endgroup$ May 10, 2019 at 13:31
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    $\begingroup$ An edge is a straight line between two vertices. To make a curve will involve subdividing of some form. Proportional edit lets you move one vert and have others in given vicinity drop off in a regular (eg spherical manner). docs.blender.org/manual/en/dev/editors/3dview/object/editing/… $\endgroup$
    – batFINGER
    May 10, 2019 at 14:51
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    $\begingroup$ I think what you’re running into is that AutoCAD can have actual circular arcs, trivially, and blender cannot. Different conceptual models. But I’m a total newbie so don’t take my word for it; maybe @RobinBetts can confirm? $\endgroup$
    – Wildcard
    May 10, 2019 at 23:45

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You might be able to use the spin tool to create a curved connection enter image description here

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