Why is this happening and how do I fix it? I'm still new and following this anvil tutorial but the texture is stretching over one edge and also sort of looks like I've put a seam where I haven't. It's fine on the other side and both sides are clean blue in the UV map on the right where the edge is selected
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The distortion in your unwrap may be caused by:
- modifier options: some modifiers (e.g. solidify) can add som distortion to your unwrap
- geometry errors: for example duplicated vertices or overlapping faces
- uvs are not relaxed enough
So, first of all check your geometry. If your model is perfect, then you have two options:
- unwrap again the faces which have the distortion
- pin the borders of your shells and update the uv coordinates (a pinned vertex will keep it's position also if you try to unwrap the entire model)
I would suggest to apply the last option, and to do that:
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$\begingroup$ Hey, thank you for replying but unfortunately after trying all your suggestions the weird distortion is still there, assuming I did them right. I did manage to fix it by deleting half and using the mirror modifier again, not a great fix which is why I didn't put it as an answer but at least it worked $\endgroup$ – Sifty May 10 '19 at 16:32