0
$\begingroup$

I'm working on a high poly Lancia Fulvia but struggling with some pinching in certain places of the model and I'm not sure how I'm able to get rid of this. I'm guessing there's a better way for me to support the corner but I'm not sure how. Any ideas?

Edit: Added part of the mesh + one of the better real life references I have of this part of the car.

Link to the blend file of the mesh: https://drive.google.com/open?id=1R--psoI6_bRXm2XUXirzrJIQ-EjBV3dI

Pinching in the corner Geometry Real reference

$\endgroup$
  • $\begingroup$ maybe share this part of your mesh and also a picture of this part of the real object $\endgroup$ – moonboots May 9 at 8:09
  • $\begingroup$ @moonboots edited the original post, added one of my better references of the top of the hood and added a blend file with the part of the mesh where the pinching is occuring $\endgroup$ – Lander May 9 at 8:31
  • $\begingroup$ I need an authorization to download, could you use blend-exchange.giantcowfilms.com ? $\endgroup$ – moonboots May 9 at 8:45
0
$\begingroup$

Actually this part seems rather flat if we judge from your picture, so I guess it would give something like this:

enter image description here

$\endgroup$
0
$\begingroup$

I've realized that since the inner corner is very slightly lower (in my mesh) than the edges on the outside pinching is inevitable in this corner.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.