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Is there any equivalent option or process to get results equal, similar or better than Eevee's Bloom? If yes, how could I do it? I have an object with Emission Surface on Material in that case it is representing a sun, and the results I need are exactly or a little better than what Eevee's bloom is giving, but, Eevee's mesh render doesn't look as good as Cycles so I was wondering if there was such a thing. Thanks!

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Use the Glare node in compositing, or design your own via a threshold and blurs. Use appropriate alpha encoding and handling and you'll be well on your way without much effort. 99% of the battle is knowledge on the latter aspect of alpha.

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  • $\begingroup$ imgur.com/a/2djfEly About Glare Node, I'm using Blender 2.8 and I can't find it during compositing. Am I doing something wrong? $\endgroup$ May 9, 2019 at 15:22
  • $\begingroup$ Don't crop your images so tight, showing the interface is useful. Make sure you are in the compositor and not the material node editor. $\endgroup$
    – user1853
    May 9, 2019 at 16:18
  • $\begingroup$ alright so, first off, thanks for the advice, I was in fact looking in the wrong place, Glare node is located in compositor not in material node editor, so thank you, I didn't respond because I ended up letting it go because I had another thing going on, but here I am again. I tried using it but I think i'm doing something wrong, look the way I set up and it still not working the way I want, what should I do? imgur.com/DBDndfJ $\endgroup$ May 28, 2019 at 4:37
  • $\begingroup$ Any option to have glare in viewport so modifier values are seen in real time ? $\endgroup$ Mar 26, 2020 at 16:20
  • $\begingroup$ Glare node still valid in 3.1: Documentation and use. $\endgroup$
    – mins
    Jun 3, 2022 at 14:13

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