I know how to share a material among different objects, customizing it by using the
ObjectInfo node. I want do something similar but replacing the
ObjectInfo node with a custom property (different for each object, and animated with an F-Curve) that the material can automatically read as input.
How could I do this? Adding a custom property to the object? How would I access it from nodes? Could the
ObjectInfo node be enhanced to support this custom property (as well as
ObjectInfonode with a custom property). blender.stackexchange.com/questions/72101/… $\endgroup$