I know how to share a material among different objects, customizing it by using the ObjectInfo
node. I want do something similar but replacing the ObjectInfo
node with a custom property (different for each object, and animated with an F-Curve) that the material can automatically read as input.
How could I do this? Adding a custom property to the object? How would I access it from nodes? Could the ObjectInfo
node be enhanced to support this custom property (as well as random
, object index
, location
, material index
)?
ObjectInfo
node with a custom property). blender.stackexchange.com/questions/72101/… $\endgroup$