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I'm having a problem with the bones in my arms, in that the connection between the upper arm and forearm does not deform the mesh properly when I manipulate it, as if the joint never existed. enter image description here

Can someone provide some insight as to why this is happening, and tell me what I can do to solve it?

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  • $\begingroup$ have you checked your mesh in Weight Paint mode? $\endgroup$ – moonboots May 8 at 15:44
  • $\begingroup$ How do I do this? $\endgroup$ – RobotPie May 8 at 15:45
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So i solved my question. Turns out I needed to subdivide the mesh on the arms as they were too simple, it seems.

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