I'm looking to see if there's a faster, better way to make a skymap/cubemap for a game (Unity) using baking and / or Environment Textures.
Ideally, this should be faster than this method (or similar).
I'm looking to convert this environment to a skybox.
I've tried baking the environment in Cycles to a cube with an Environment Texture in its material, using a ray length of 16 - but I absolutely tanked my computer. I'm wondering if anybody knows a better way of doing this?
Thank you in advance. I've been leaning hard on the Blender community recently, and you've been playing a blinder.