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- Render 3D mesh to 2D SVG export 1 answer
Searched a lot in python api of bgl and gpu modules.
Is there a way to get curves (lines) separated by types of shading from camera projection of 3d Viewport gpengl?
I know how to get bitmap from OffScreen buffer, but I need curves. I can make it from the objects date, but 3D viewport already has this.