This is the surface of the object I'm trying to sculpt, to which I applied a 3x Subdivision Surface modifier.
This is a wire frame overlay to show the face and edge positioning.
Here I'm sculpting in dyntopo mode using 'Relative Detail' with the 'Subdivide Collapse' setting selected at 1.5px detail level.
As you can see the respective faces are getting sculpted relative to the brush size. Filling each poly with detail.
However it's creating these unwanted creases on the faces all around the brushed area. Why is this happening and how do I avoid it?