Recently I started texturing parts of my model and came across a problem I cannot figure out a solution.
I unwrapped the model as I liked and created a simple transparency map to not use any modifiers to cut out windows and so. As soon as I connected the map to see the first result the texture was slightly off on the 3d model. I looked in the UV-Editor but there the mesh is correctly unwrapped as it should be, however on the 3d model it is not. Do you have some advice for me or a solution?
In the last picture, you can see it's not only a problem at the rear door but also with the sunglass-look at the cockpit windows.
Do you have some advice for me or a solution?