I would like to achieve a clean sphere separation with a sphere created from a cube.
Actually i got some kind of hatched egg effect, but that's not what i need
I was able to achieve that from an UV sphere, but i don't like the pinching effect at the pole : When textured, i need the sphere to react with lighting effect the same way everywhere. The sphere will be spinning in a webgl application, and the pinching effect at the pole will be visible.
Is there a way to do it?
I guess i need to add vertices to permit this separation. I tried to play a bit with the knife tool but without success so far.