Hey everyone! I'm new to Blender and finishing up my teddy bear model/rig - however, when I turn the head of the bear, the seperate nose layer turns and distorts differently to the mesh.
(The bear front on, vs bear when the head is rotated 90 degrees left)
I've tried joining the objects (CTRL-J) to no avail. Perhaps it's to do with my hierarchy? Please let me know if you're able to help!