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I baked an ambient occlusion map of a model but the main surfaces appear gray. I would like them to appear white so that I can multiply the ambient occlusion map with a texture map that I make.

How can I bake ambient occlusion maps where a flat surface appears white rather than gray?

Here is a picture of the model which appears gray:

Model

Here is the AO map which shows the gray:

Lightmap

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This depends on the diffuse color of your object.
Make sure the color is set to white and the intensity is set to 1 before baking:

enter image description here

Result:

enter image description here

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