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i have 2 identical objects with identical location numbers, but theyre located in different places. this is so annoying to deal with. how do i see the world coordinates? here is example of what i mean. to counter the blender random coord picking i have to move Freeze M0_LOD0 object by 100m on X scale. enter image description here enter image description here

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  • $\begingroup$ Do you understand that the final location of some object could be matrix products of many objects including the parent object? $\endgroup$ – atomicbezierslinger May 1 at 6:21
  • $\begingroup$ i got no clue about what kind of matrix thingies are u reffering to. $\endgroup$ – DageLV May 1 at 6:28
  • $\begingroup$ Both object's origins are defined by the dot in the middle, which provides the center/pivot for any transforms, it does not necessarily relate at all to the position of the geometry of the object. You may however find blender.stackexchange.com/questions/14294/… useful. $\endgroup$ – Sazerac May 1 at 6:42
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Snap Cursor to Selected to see the coordinates. Then look at the cursor coordinates. Shift S

That cursor information is already showing in your images in your original question.

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  • $\begingroup$ oh, so no easy way to move 2 objects, but to pull out calculator every time? $\endgroup$ – DageLV May 1 at 6:31
  • $\begingroup$ @Dage Not quite, Relative movement [G X 20] | Absolute Movement: Position Cursor, then snap object to cursor. $\endgroup$ – Leander May 1 at 6:49

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