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I am having problem with shoulder deformation. I understand that I can use corrective shape. But, I wonder if we really need too. Any tip would be highly appreciated.

Thank you.

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  • $\begingroup$ are you sure you can't improve the rigging weight on this part of your mesh? $\endgroup$ – moonboots May 1 at 5:51
  • $\begingroup$ I can improve to a certain extend with weight paint. Still, it does not reach the "natural look". So, I'm wondering if there is anyone who archieve good result without corrective shape. $\endgroup$ – Karncha P May 1 at 6:19
  • $\begingroup$ I think you should try to improve the rigging and I'm not sure but I wonder if the topology is not part of the problem as well $\endgroup$ – moonboots May 1 at 6:53
  • $\begingroup$ possible... I may resolve to straw shoulder and arm lol. Would you have any topology and work? $\endgroup$ – Karncha P May 1 at 7:14
  • $\begingroup$ could you please share your file (remove the non important part if you want)? I could test: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots May 1 at 7:21

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