I am a very new user of blender and game modeling as a whole, so forgive me if don't use the correct terminology. I'll try to explain this as best I can. I'm trying to figure out how to 3D-print a game model without it looking polygonal and with the smoothing that you see in the game engine. Here's an example of Aron from Pokemon Sun;
In-game, the model looks smooth and has smooth shading.
But when imported into blender, the model is very polygonal;
So here's the question; how can I render the model or alter the polygonal base model so that it can be exported to stl like a smooth game render without recreating the model entirely? Are there any tutorials you know of that could help? I have looked at some tutorials for subdividing and the mesh and smoothing vertexes, but that basically gives me rounded polygons rather than a more smoothed surface.
Thanks in advance!