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While I render using the new eevee engine, the render has squares in it. enter image description here

I have Intel HD 620 integrated GPU and all GPU drivers are up-to-date. I can render it good in Cycles but not in Eevee? Why?

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When I used add material option it added a principled bsdf node, I replaced it with Diffuse BSDF and it worked correctly. I don't know how. It's a possible workaround.

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