I have this scene that is finally starting to come together but I can't get the lighting to work properly in 2.79 or 2.80 (Cycles or Eevee). This is what it looks like in the viewport:
I know the dome needs to be optimized.
This is what it looks like in Evee:
The only lights in the scene are emission objects on the windows. I also have an environment texture that I am trying to use for "HD reflections". As long as the environment texture is plugged-in, the lightning is the same no matter how many, how few, or how high/low I set the emission shader:
If I unplug that environment texture, the scene is completely black (except for emission objects) no matter how high I turn up the emission shader:
I have ambient occlusion turned off.
The blender file is attached (or would be, if I could find the "attach" button (where'd that thing go?). Can somebody take a look at my settings and help me figure out how I can get my emission lights to be usable? As it is now, I can't use them to properly illuminate the scene. Thank you for your assistance.