i have made two animations, using the same base rig that play together, essentialy a judo throw, when i play it in Blender it works perfect, but when i play in unity (setting animation positions to original), both animations are played at the center of the bodies, instead of their respective positions. How can i fix this?
all other animations i had done work fine in unity, by putting into original position, they work the same as in blender, however i had to fix this one in particular due to a mistake i made, and since i dont want to re-import all other 90ish animations again, i made a new blender file and copied the mesh and rig, worked there, saved and exported.
i been trying to find a solution for hours, but it cant find it.
any help would be really appretiated.