Following this tutorial: How to make rig that reacts to gravity or seem to behave physically correct?

I get the physics effect that I am looking for as long as I animate the underlying cloth. enter image description here

If I parent the cloth and the armature to an object and animate the object (like the tutorial suggests) instead I get some strange behaviour. Flickering, weird movement, stopping in a strange position ...

enter image description here

Here is the blendfile without the parenting (Blender 2.8).


  • $\begingroup$ I'm not sure you even need an armature for it... possibly just for only the 1st link? $\endgroup$ – CStafford-14 May 2 '19 at 11:43
  • $\begingroup$ Looks like a dependency cycle to me. The parent is most likely colliding with some driver, constraint or other parent . $\endgroup$ – Jaroslav Jerryno Novotny May 3 '19 at 18:26

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