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Reason being I want to animate them as blobs - once they’re meshed they lose their blobbine nature. I'm interested in creating this sort of dripping effect, applying it to this character made out of metaobjects - the intention to have certain meta objects running through the rest to create ooze effect. Ideally I'd like it coloured but doesn't work unless they're meshes.

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    $\begingroup$ I'm not an expert but Metaballs can have materials and colors, so what limitations have you met exactly? $\endgroup$ – moonboots Apr 29 '19 at 7:50
  • $\begingroup$ Wow ok I couldnt add colour to metaballs. Figured that wasnt possible unless they were meshes. You just proved me wrong. Not sure what was happening before but gracias! $\endgroup$ – Timothy Marsh Apr 29 '19 at 8:02
  • $\begingroup$ You can even give them bumps with the bump node. It would be interesting if you show the result and how you did it, maybe as an answer. $\endgroup$ – moonboots Apr 29 '19 at 8:14

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