I've exported a simple scene from houdini with a few geometries, and written into the vertex colors, Cd, for each mesh a different gray value like:
(.1,.1,.1)(.2,.2,.2) ... etc
When I import this into blender, and use the Attribute node to render in cycles, it seems to be doing some color correction or manipulation of this data (before viewer color transform)..
(.011) (.031) (.074) etc, it seems to roughly correspond to srgb/lin gamma correction?
I've confirmed by bringing this .abc into maya as well, that the data is written correctly.
How can I disable this? I want the exact numbers I wrote to the geo in houdini.
the blender screen shot is taken as I mouse over one of the gray shapes, it should not be .03137