I'm currently having problems getting the rotation right with my model from Blender into Unity. I have a very simple dresser with a drawer, and I've tried following suggestions by rotating it at -90 on the X axis, and then applying the rotation with Ctrl + A. However, it's still showing up wrong in Unity. I've tried a number of different ways, but still can't get it. I could do with some help finding the right rotation and what's best to do in future.



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