I'm trying to create a realistic Eye rig that uses bones instead of shapekeys to achieve more realistic results. I want the eyelids to deform around the cornea when the eye is moved around.
And while I have the eyelid being entirelly moved by bones I can't make it wrap around the eye because of the cornea. As you can see in the picture below the eyelid is clipping trough the eye mesh.
The eye was made with anatomic references and thus it's accurate, as such it has the "bulge" of the cornea.
Video showing what I want to achieve: https://www.youtube.com/watch?v=TAZIvyAJfeM
Is it possible to achieve this in Blender?