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From an spline I'm getting a bunch of evenly distributed points between the control points of that same spline using the evaluate spline node. Now I want to create new splines dividing the original spline using the obtained points. The image below shows the desired outcome: enter image description here

How can this be done using animation nodes?

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Given a float list representing the parameters of the points we want to split at. We can compute a list with the last element removed and a list with the first element removed and use those lists as the start and end list of a trim node respectively as follows:

Node Tree

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