With Screenspace reflections on I want to keep my edge fading at 0.075, but prevent it from fading the edges of the screen when zoomed in on a reflective surface.
So currently I get this really nasty effect on my window material (top left) when it's not fully in frame:
Is there a way to render the borders just outside the camera's vision, and then crop that to my actual desired output resolution to get around this? Is this possible with render borders?
So although I want a 1920x1080 image, I want to render, say, 2120x1280 (an extra 100px around the borders) and then have blender crop it back to what it should be and save this as the render output.
Edit: This is not a duplicate of the referred to question. The problem has nothing to do with faces not facing the camera and not being reflected. There's almost no reflection in the glass but this is intentional. I just wanted to show the black edge effect in a previously rendered frame.