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I have these 2 armatures actions strip in NLA editor:

  • action 1 starting from pt A ending at pt B

  • action 2 starting from pt C ending at pt D (with multiple LocRotScale on each path ofc) .

So at this pt armature just jump from B to C at the end of action 1 ofc.

How can we make action 2 starting from pt B ? ..and get that action 3 result.

https://i.stack.imgur.com/lNwTr.png

Found a dirty workaround so far by adding an empty & parenting the armature on it. Then moving + key frame that empty with some dirty f curves fill in graph editor ^^ Guess there must be a properly way to achieve that goal without having to deal with that extra garbage track. =)

Here's my first ever blender 1mn anim with that "action stich" issues. I wish i could improve the result on the 2nd one i'm "working" on . https://www.youtube.com/watch?v=LNDjeKfk4sU

EDIT: Screen Captures of the NLA editor

Screen 1: frame 99 / end location of armature Action 1 Screen 2: frame 100 / start location of armature Action 2

Goal : Update Action 2 to start from frame 99 location

End_location_Action_1 enter image description here

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  • $\begingroup$ Please show a screen capture of Blender with you NLA work. At this point (not pt) I find your question to be not clear. What is [ofc] ? Your textual description may not be a useful as some well selected and considered screen captures. $\endgroup$ Apr 28, 2019 at 4:58
  • $\begingroup$ I do not find anything particularly wrong wtih a parent empty. Next time you can plan better. Or use the candidate answer below. $\endgroup$ Apr 28, 2019 at 5:09
  • $\begingroup$ Did you create these actions or were they created by someone else? This is a question about planning. $\endgroup$ Apr 28, 2019 at 5:23
  • $\begingroup$ Hey atomic thx for having a look on this beginner stuff . ofc stands for"of course" =) Edited post with screenshots , hope it ll be more clear. Actions are imported from mocap .bvh files from sites.google.com/a/cgspeed.com/cgspeed/motion-capture/… $\endgroup$
    – Syph Lr
    Apr 28, 2019 at 11:34

1 Answer 1

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Consider using the delta transform panel with ... location to move all keyframes by the same amount for that timespan

enter image description here

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