I have these 2 armatures actions strip in NLA editor:
action 1 starting from pt A ending at pt B
action 2 starting from pt C ending at pt D (with multiple LocRotScale on each path ofc) .
So at this pt armature just jump from B to C at the end of action 1 ofc.
How can we make action 2 starting from pt B ? ..and get that action 3 result.
Found a dirty workaround so far by adding an empty & parenting the armature on it. Then moving + key frame that empty with some dirty f curves fill in graph editor ^^ Guess there must be a properly way to achieve that goal without having to deal with that extra garbage track. =)
Here's my first ever blender 1mn anim with that "action stich" issues. I wish i could improve the result on the 2nd one i'm "working" on . https://www.youtube.com/watch?v=LNDjeKfk4sU
EDIT: Screen Captures of the NLA editor
Screen 1: frame 99 / end location of armature Action 1 Screen 2: frame 100 / start location of armature Action 2
Goal : Update Action 2 to start from frame 99 location