When using a Child-Of constraint, I sometimes want to toggle it off in an animation, but still make a new animation based off of where an object was when the constraint was active.

When I do this however, the object reverts to the position it was before it ever had the constraint, and copying the pose while the constraint is active and then pasting it doesn't change anything. So, how else do I record where an object is during a constraint and then make the object move from that same position after the constraint is off??

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    $\begingroup$ Possible duplicate of How do I bake a bone animation that has a constraint? $\endgroup$ – Leander Apr 27 '19 at 22:36
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    $\begingroup$ I didn't ask for baking though, that's something you imposed on me, I don't want to bake it I just want to add a keyframe. $\endgroup$ – askmathquestions Apr 27 '19 at 22:39
  • $\begingroup$ Bake a single frame keeping the constraints, then hide the constraint. Wouldn't that be what you want to do? $\endgroup$ – Leander Apr 27 '19 at 22:43
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    $\begingroup$ Ah, probably a more fitting solution would be to select the bone, then Ctrl A > Apply Visual Transform, then set the keyframe. Could you try that? $\endgroup$ – Leander Apr 27 '19 at 22:44
  • $\begingroup$ This would be another possible duplicate.. $\endgroup$ – Leander Apr 27 '19 at 22:45

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