Foreword: I picked up Blender like a week ago, tops, specifically for this model.
Summary: I want to take pre-existing weights from one half of a model, and mirror them to their counterparts on the other side of the model. Not painting new weights, which is the only thing I could find info on.
I'm working on fixing a model for XNALara because it's the only one of its kind and its rigging is 20 flavors of messed up on the right half. However, no amount of googling or experimenting with any and every "mirror" or "symmetry" related option I can find has helped me replicate the "mirror painting with .L and .R bones" effect with existing weights.
This was something that was incredibly easy to do in 3ds Max when I had access to that in college, so the fact that I can't find any instruction on doing it in Blender baffles me slightly. What am I missing?
0
and a strength of1
. Select a correct vertex group (x-mirror turned on in weight painting), go to wireframe of see-through mode and generously weightpaint over the existing ".L" weights. They should be mirrored (strength: 1) although unchanged (weight:0). Does this work for a single pair of groups? (Then I can share a script, that mirrors them automatically.) Or have I misunderstood your setup. $\endgroup$