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Is there are way to create a material that will colour according to the thickness of the mesh it covers, based, perhaps, on length of edges at right angles to the mesh surface?

For example, white for a zero thickness plane, through a spectrum, to black at an arbitrary thickness beneath, that will change automatically if the mesh is manipulated.

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    $\begingroup$ And for volumes. $\endgroup$
    – Leander
    Commented Apr 27, 2019 at 13:11
  • $\begingroup$ The second link seems like the one. I don't think it's about light path length, more about mesh thickness. $\endgroup$ Commented Apr 27, 2019 at 14:21

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