I've been searching high and low for a python script to select the highest or lowest vertex or vertices on the z axis in an object. I want to add these to a vertex group so I can use them in my code. Any help is appreciated.. thanks. enter image description here


2 Answers 2

import bpy

# get the object and its vertices
obj = bpy.context.object # edit: now gets the currently active object 

# edit: to select vertices we have to be in OBJ mode first:

verts = obj.data.vertices
# get the z-coordinates from each vertex and the maximum
z_coords = [v.co[2] for v in verts]
max_z_coord = max(z_coords)

# get list of all vertices that have the max. z-coordinate
max_verts = [vertex for vertex in obj.data.vertices if vertex.co[2] == max_z_coord]


To select vertices, one way is to change to OBJECT mode, select the vertices, and change back to EDIT mode. (Another one would be to use bmesh.)

Notice that I've also changed two lines in the original answer above: We have to work on the active object (obj = bpy.context.object) and we have to be in OBJECT mode (bpy.ops.object.mode_set(mode="OBJECT")).

The selection and switching to EDIT mode is done by appending these lines to the script:

# select the vertices: 
for v in verts: v.select = False
for v in max_verts: v.select = True
# set EDIT mode's select mode to "vertex select" 
bpy.context.tool_settings.mesh_select_mode = (True , False , False)
# change to EDIT mode
  • 1
    $\begingroup$ I've tried, but nothing seems to happen. The cone, when I enter edit mode, does not select the top vertex. I'm using 2.8 $\endgroup$ Commented Apr 27, 2019 at 21:53
  • $\begingroup$ I've edited my answer to select the vertices in edit mode as well. Let me know if it still doesn't work or if you don't understand something. $\endgroup$
    – Benedikt
    Commented Apr 28, 2019 at 12:23

Edit BMesh version

An edit mode script to select the maximum z value vertices.

Uses local space, edit to space = 'GLOBAL' for global space.

Uses a tolerance of TOL = 0.0000001 to check between values. Edit to suit. Set to zero for no tolerance

Sorted the vertices in z order. This is less efficient than finding the max. If though you also want the min the median, the top 10 etc, will come down to simple list slicing.

import bpy
import bmesh
from mathutils import Matrix

space = 'LOCAL'  # or 'GLOBAL'
find = 'MAX' # or 'MIN'
TOL = 1e-7
ob = bpy.context.object
M = ob.matrix_world if space == 'GLOBAL' else Matrix()
me = ob.data

bm = bmesh.from_edit_mesh(me)
verts = sorted(bm.verts, key=lambda v: (M @ v.co).z)

z = (M @ verts[-1 if find == 'MAX' else 0].co).z
for v in verts:
    v.select = abs((M @ v.co).z - z) < TOL


For example to add the top 3 verts to a vertex group vg named "Group" Would need to do this in object mode

bm = bmesh.new()
verts = sorted(bm.verts, key=lambda v: (M @ v.co).z)
vg = ob.vertex_groups.new(name="Top 3")
vg.add([v.index for v in verts[:3], 1.0, 'REPLACE')
vg = ob.vertex_groups.new(name="Lowest 3")
vg.add([v.index for v in verts[-3:], 1.0, 'REPLACE')
  • $\begingroup$ Would this work for 2.79 as well? $\endgroup$ Commented May 2, 2019 at 8:04
  • $\begingroup$ Yes. Need to replace @ (at) with * (asterisk) Assumed 2.8 $\endgroup$
    – batFINGER
    Commented May 2, 2019 at 10:35
  • $\begingroup$ In order to get the Y vertices, would you replace the "z" with "y"? $\endgroup$ Commented Jan 9, 2020 at 9:14
  • $\begingroup$ Yes that would work. $\endgroup$
    – batFINGER
    Commented Jan 9, 2020 at 9:25

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