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Just added eGPU with Vega 56 to my Mac setup and while it works in all but one aspect of Blender, there is an issue when I tell Viewport to use eGPU Vega 56 for Rendered and Textured views. Any idea if this is a bug in Blender 2.8 and will it be fixed?

No Issue when using shading or wireframe modes enter image description here

Issues when using Textured or Rendered modes enter image description here enter image description here

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    $\begingroup$ As you are using the radeon prorender, I think you should report it to AMD support. $\endgroup$ – sambler Apr 28 at 7:30
  • $\begingroup$ I will definitely do so, thanks $\endgroup$ – Netcho Apr 29 at 8:08

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