3
$\begingroup$

How can I make a grid shader from the following picture?

enter image description here

$\endgroup$
1
  • $\begingroup$ Do you mean "that looks like the following picture"? Here Anton Neveselov has made a node organization that could help you: Download the file, append the Grid file that you'll find in the NodeTree folder. Then in your Shade Editor press shift A and search for Grid, plug it in the Principled. Play with the parameters to build a grid. To change the colors, select the node and press tab, you'll have access to a Brick Texture node, change the colors. youtube.com/watch?v=gsZoJBeAWGc $\endgroup$
    – moonboots
    Apr 26, 2019 at 8:05

1 Answer 1

5
$\begingroup$

Add a brick texture. Set "Offset" to 0. Set "Bias" to 1. Set the height and the width to the same value. Select the colors by "Color2" and "Mortar". Use "Scale" to Scale.

enter image description here

$\endgroup$
2
  • $\begingroup$ The grid is warped if the mesh is unwrapped in a non-square shape, would be better if there's a universal solution. $\endgroup$
    – June Wang
    Jun 21 at 7:50
  • $\begingroup$ This is just a texture which is universal. The wrapping is depends on the mapping like at any other textures. $\endgroup$
    – FFeller
    Jun 21 at 19:16

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .