After watching several videos on how to make procedural textures I'd like to know if it's worth the effort.
So far the benefits of procedural textures I always hear and read is their infinite resolution like a SVG image, it's not rasterized. The other big advantage is that it's not as memory consuming as image textures and thus Cycles can use the GPU for big scenes again if all textures were procedural generated.
But how about render times? I mean at the render the procedural textures have to be rasterized at some point for proper path tracing if I'm correct.
Does loading the procedural textures increases render times or consume more memory depending of its rasterized scale? (like on an object that is very close to the camera, where a rasterized texture would be like 8192x8192 pixels to show the details)