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I'm using blender internal render (faster rendering) and I have set up my scene for multiple render layers to be rendered into separate files using the nodes in compositor. Pretty standard setup. Each file render outputs am OpenEXR with an idMatte and depth. It's all rendering, that part is working.

However, while two layers are rendering fine, the texture on one of the objects in the third layer is picking up a bump map from another layer and renders all black like the material is not applied. And this is very weird.

I am really at a loss here, IDK what am I doing wrong. Anyone encountered this before? Do I have to split this into different scenes? Suggestions?

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  • $\begingroup$ Is the object in question visible on multiple viewport layers? with each viewport layer being in different render layers? $\endgroup$ – sambler Apr 28 at 5:56

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