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I made this water material and I was wondering how to export this material to use in other projects. Haven't find a concrete answer to this for some reason.enter image description here

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  • $\begingroup$ Do you want to export it to other projects within blender or other projects in a different piece of software? $\endgroup$ – person132 Apr 24 '19 at 18:57
  • $\begingroup$ In Blender, you don't export and import materials (or any other type of object). You either link or append them. $\endgroup$ – metaphor_set Apr 24 '19 at 20:49
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Shaders are implementation specific, and there are no real standards as to how to process, store, or describe them. Blender uses a variant of OSL for cycles, and a slightly different version for EEVEE. Unity uses DirectX (HLSL) and OpenGL (OGLSL) shaders (based on the target platform), Unreal can do something similar. Substance uses a proprietary format for their PBR shading.

Occasionally, if two tools are widely used, the parties involved will make a bridge between the two. However, without knowing what you are trying to export to, we cannot give much advice.

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