I'm having an issue with my rigged character FBX when I imported it to Unity. When I import it, the model is very tiny and rotated weirdly. However once I start playing one of its animations, it's size and rotation go back to normal. How do I fix the initial model being weirdly scaled and rotated?

I know after I finished animating that the model object itself in Blender had a different scale and rotation so I did Object > Apply > Scale / Rotation to put them back to scale 1 and rotation 0. Did me doing this after animating mess up the model in some way or is it just something I'm doing wrong when I export?

Picture of the imported model beside normal sized rocks.

Export settings.

  • $\begingroup$ Try using the ascii exporter. $\endgroup$ – Leander Apr 24 at 23:11

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