I used to use the mouse wheel in fly mode to move the view/camera smoothly backward and forward while controlling the speed at the same time.

I updated to Blender 2.70 and it seems that this is not working anymore.
Can I still use this navigation method in 2.70? How?

  • $\begingroup$ Since I migrated to 2.70 this has been annoying me and I couldn't find the answer to it easily. So I tried formulating a question as carefully as possible, hope that this would help people encountering the same issue. Having said that, walk mode is definitely worth a try. $\endgroup$
    – user3345
    Jul 6, 2014 at 2:58
  • $\begingroup$ Good to have the option, but I'm not sure why anyone would want to have the old fly mode back since it was slow and difficult to use. $\endgroup$
    – Keavon
    Jul 6, 2014 at 7:11

3 Answers 3


If you want to use both fly and walk mode without toggling settings in your preferences constantly, it's still accessible in 3D view > Header > View > Navigation > Fly mode:

enter image description here

Since that's kind of a pain to get to if you use it a lot, you can:

  • Use the search menu (Space > fly)

  • Create a custom shortcut by right clicking on the option in the menu and selecting Add Shortcut.

This way you can have both fly and walk mode within easy access.


Yes, you can still use mouse wheel in fly mode.

It appears that since 2.70, there is a new 'walk mode' which is the new default. To restore fly mode, go to user preferences > input. Towards bottom left under View Navigation, choose Fly instead of Walk.

Note: In walk mode mouse wheel silently adjusts speed of walking.


I had trouble flying in Blender 2.76, but I found that changing the active camera's focal length (Shift + F7) or the general view angle (N Properties Panel) can actually shrink / explode the fly-mode dock (that box in the middle of the screen)... If the dock is reduced to a dot, the fly-mode viewport goes crazy because the cursor's relative displacement is jammed high; if the dock is expanded off-screen, basic fly-mode keys still function but rotation & any hope of 'flying' are dead because the dock is inescapable!

Started looking for bug reports on this, but now I think the real/virtual camera linkage might be for consistency sake. Eg. how could Ctrl + Alt + Numpad 0 set the active camera to a view if it did not share that view's optical characteristics?

Something to be aware of anyway!


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