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I was trying to create a realistic plastic , transparent shader. I just mixed a few nodes at first and it was great till later some noises and weird shading took over the edges of the model. I would like the edges to look the same as the inner the rest of the model Here are some images.This how it looks plus the node setup. The last node is a glass node with roughness set to 0

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  • $\begingroup$ try to add thickness with the solidify modifier, as otherwise the whole bottle will be rendered as one block of glass (plastic) $\endgroup$ – DrachenSeele Apr 26 '19 at 10:19
  • $\begingroup$ thank you soo much Sir $\endgroup$ – user19068 Jun 3 '19 at 21:55

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