What's the most efficient way to draw edges for an object?
By efficient I mean quick in drawing and efficient in rendering.
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2$\begingroup$ blender.stackexchange.com/questions/8300/how-to-solidify-edges and blender.stackexchange.com/questions/33871/… and blender.stackexchange.com/questions/562/… and blender.stackexchange.com/questions/3149/… and blender.stackexchange.com/questions/7/… $\endgroup$ – Duarte Farrajota Ramos♦ Apr 23 '19 at 9:24
A possible way to do this is to use the Wireframe modifier. To get the result you want, add 2 materials to your object (the first for the faces and the second for the wire edges). Set the Pass Index of the second material to 1 (or any other number different from 0, which is the default value for any new material):
Add the Wireframe modifier to your object, and make sure to unchek Replace Original and to set the correct material index in the Material Offset input:
The final render will be something like this: