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so here you can see that i triagulate the mesh but it doesnt change anything at all, and the other pic i keeped the ngons (that i dont wont in my mesh by the way so i need the mesh in those parts triagulated) and neither solves anyting, so how can i get a good shading of the normals, i am using a normal editor called Y.A.V.N.E to make a good shading to my models but sometimes when topology isnt good, or in carved object through booleans this issue happens in most of mesh objects.last pic is a new model that i am developing

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